Description
Computer Graphics & Animation – II is an advanced-level textbook that builds upon the core concepts introduced in the first part of the course. It provides in-depth knowledge of 3D modeling, rendering, visual effects (VFX), and digital animation, combining creativity with cutting-edge technology. The book covers essential topics such as 3D animation pipelines, lighting and texturing, rigging, character animation, rendering engines, and post-production techniques. It also introduces students to industry-standard tools and software applications used in animation, gaming, and multimedia production.








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